First on Stadia: How Two Indies Built Get Packed with Unity

Two awesome studios combine powers to build a fantastic game experience on Stadia.

At GDC 2019, we announced Unity would make Stadia an officially supported platform, and that Unity developers could expect familiar tools and recognizable workflows to streamline the deployment process.

Several months ago, Unity revealed its 2019.3 release contained production-ready support for Stadia, further expanding its platform ecosystem with everything approved developers need to create and ship their first game on Stadia.

Then, in the Google for Games Developer Summit, we unveiled the Stadia Makers program, a joint effort with Unity and our first step to expand self-publishing. Stadia Makers aims to give more experienced independent studios creating in Unity the chance to ship their games on Stadia, with financial and technical assistance from Stadia and Unity, respectively.

With all the time and energy invested to make the process of creating for Stadia easier and more accessible, we were excited that Coatsink, the publisher behind the First on Stadia title Get Packed, decided to pull the curtain back in a new Unite Now session looking at how they teamed up with another independent studio, Moonshine Studios, to build & ship Get Packed in Unity.

In the session, Coatsink delves into the reasons for creating Get Packed in Unity and releasing on Stadia; some key Unity tools that proved valuable in building the game, and finally how they implemented various Stadia features and got the game up & running on Stadia.

If you’re an experienced independent studio that uses Unity 2019.3 or later, wants to bring your in-development title to Stadia & receive funding and free development hardware (from Google) along with technical assistance (from Unity), we hope you’ll consider applying for the Stadia Makers program by visiting

--Stadia Team
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