Join Stadia at the Google for Games Developer Summit on March 15
The global demand for games is booming. More games are being developed than at any other time in human history, and that’s why we’re gearing up for Google’s next big event for the brilliant brainiacs making it all happen.
Circle March 15 on your calendars and join us at Google for Games Developer Summit 2022, featuring speakers from Stadia and all over Google. You’ll have the opportunity to go deep in a series of technical presentations, and learn more about our plans for Stadia this year.
The online party kicks off with a keynote at 9 AM PT on March 15 followed by over 20 developer sessions. For more details, including the full agenda, jump over to g.co/gamedevsummit.
Here are five Stadia-specific sessions you won’t want to miss:
9 AM PT | The Stadia Keynote – Careen Yapp, Strategic Business Development Manager
Strategic Business Development Manager Careen Yapp will share the latest on how we’re improving the Stadia platform for developers and publishers.
The following sessions will be available on demand immediately following the Keynote:
Play Testing Made Easy on Stadia – Ryan Bartley, Product Manager
Stadia’s infrastructure and tooling allow you to instantly and securely test your gameplay no matter where you and your team work. This talk will take you step-by-step through the new tooling and how to effectively utilize them to scale your internal and even external playtesting efforts .
How to write a Windows emulator for Linux from scratch – Marcin Undak, Senior Software Engineer
This talk will dish out a detailed overview of the technology behind Google’s solution for running unmodified Windows games on Stadia.
This is a deep technical walkthrough of some of the core concepts with the goal of allowing curious programmers to better understand such technologies and potentially build their own.
Stadia Adventures in slow server code on Unity – Scott Wardle, Technical Solutions Engineer
Pull up a chair for a story about profiling, debug build performance, job managers, and getting the burst compiler to work on a legacy Unity project called Stadia Adventure.
Longtime C++ game engineer Scott Wardle finds an odd performance bug that inspires him to optimize Stadia Adventure server code.
After getting stuck at first, he makes a model app to work out how to use Burst.CompileFunctionPointer and get Unity’s Job System to run Managed C# code. This optimizes the Stadia Adventure’s strangely slow server code, finding a debugger bug along the way.
Profiling on Stadia – Pierric Gimmig, Software Engineer; Michael Anttila, Software Engineer
The Stadia DevX team is developing its performance profiling solutions for both the CPU and GPU. In this presentation, learn about the philosophy behind our CPU and system profiler and GPU analysis tool.
There are plenty of other news and technical sessions from our colleagues all over Google, so make sure you don’t miss a beat by checking out the full Google for Games Developer Summit 2022 schedule.